#include "ResPathScript.h"

ResPathScript::ResPathScript(const string &resname, const string &reshead, const string &resbody, const string &restext)
{
    res_type = ResourcePath::RES_TYPE_SCRIPT;
    this->res_name = resname;
    this->res_head = reshead;
    this->res_body = resbody;
    this->res_text = restext;
}
